Skip to content

EntropyCanvas::EntitySnapshot

Entity snapshot - full entity state from server.

#include <IDataProvider.h>

Name
std::stringname
uint64_tentityId
std::vector< std::pair< ComponentType, std::vector< uint8_t > > >components
std::string name;
uint64_t entityId {0};
std::vector< std::pair< ComponentType, std::vector< uint8_t > > > components;

Updated on 2026-01-26 at 17:14:35 -0500