EntropyCanvas::NetworkSession::MaterialAssetData
EntropyCanvas::NetworkSession::MaterialAssetData
Section titled “EntropyCanvas::NetworkSession::MaterialAssetData”Public Attributes
Section titled “Public Attributes”| Name | |
|---|---|
| uint64_t | version |
| std::array< uint8_t, 32 > | shaderAssetId |
| int32_t | renderQueue |
| bool | receivesShadows |
| std::vector< MaterialPropertyData > | properties |
| std::string | name |
| uint64_t | modifiedAt |
| std::vector< std::string > | enabledKeywords |
| bool | depthWrite |
| uint64_t | creatorSessionId |
| bool | castsShadows |
| std::string | appId |
Public Attributes Documentation
Section titled “Public Attributes Documentation”variable version
Section titled “variable version”uint64_t version = 0;variable shaderAssetId
Section titled “variable shaderAssetId”std::array< uint8_t, 32 > shaderAssetId {};variable renderQueue
Section titled “variable renderQueue”int32_t renderQueue = 2000;variable receivesShadows
Section titled “variable receivesShadows”bool receivesShadows = true;variable properties
Section titled “variable properties”std::vector< MaterialPropertyData > properties;variable name
Section titled “variable name”std::string name;variable modifiedAt
Section titled “variable modifiedAt”uint64_t modifiedAt = 0;variable enabledKeywords
Section titled “variable enabledKeywords”std::vector< std::string > enabledKeywords;variable depthWrite
Section titled “variable depthWrite”bool depthWrite = true;variable creatorSessionId
Section titled “variable creatorSessionId”uint64_t creatorSessionId = 0;variable castsShadows
Section titled “variable castsShadows”bool castsShadows = true;variable appId
Section titled “variable appId”std::string appId;Updated on 2026-01-26 at 17:14:35 -0500