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EntropyEngine::Networking::NetworkSession::MaterialAssetData

EntropyEngine::Networking::NetworkSession::MaterialAssetData

Section titled “EntropyEngine::Networking::NetworkSession::MaterialAssetData”
Name
uint64_tversion
std::array< uint8_t, 32 >shaderAssetId
int32_trenderQueue
boolreceivesShadows
std::vector< MaterialPropertyData >properties
std::stringname
uint64_tmodifiedAt
std::vector< std::string >enabledKeywords
booldepthWrite
uint64_tcreatorSessionId
boolcastsShadows
std::stringappId
uint64_t version = 0;
std::array< uint8_t, 32 > shaderAssetId {};
int32_t renderQueue = 2000;
bool receivesShadows = true;
std::vector< MaterialPropertyData > properties;
std::string name;
uint64_t modifiedAt = 0;
std::vector< std::string > enabledKeywords;
bool depthWrite = true;
uint64_t creatorSessionId = 0;
bool castsShadows = true;
std::string appId;

Updated on 2026-01-26 at 17:14:35 -0500