Replication Model
Replication Model
Section titled “Replication Model”Entropy uses a State Replication model rather than pure event streaming.
Authority
Section titled “Authority”Only the “Owner” of an entity can modify its component structure (add/remove components) or destroy it.
- Eventual Consistency: The system guarantees that all peers will eventually converge on the same state, even if intermediate updates are dropped (via Unreliable channels).
sequenceDiagram
participant Owner
participant Network
participant Peer
Note over Owner: Create Entity (ID: 100)
Owner->>Network: EntityCreated (Reliable)
Network->>Peer: EntityCreated
Note over Peer: Entity 100 Spawned
loop High-Frequency Update
Owner->>Network: PropertyUpdate (Pos=Vec3, Unreliable)
opt Dropped
Network-xPeer: Packet Lost
end
Owner->>Network: PropertyUpdate (Pos=Vec3, Unreliable)
Network->>Peer: PropertyUpdate
Note over Peer: Pos Updated
end
Asset Integration
Section titled “Asset Integration”The Session Layer integrates tightly with the Asset System.
- Lazy Loading: Assets (textures, meshes) are only fetched when referenced by a replicated entity.
- Content Addressing: Assets are identified by their SHA-256 hash (
AssetId), allowing for efficient caching and avoiding duplication.